Aberrant reading: If you don't understand the producer's ideology at all.
Preferred reading for Assassins creed:
-Violence is acceptable if its towards the "bad guys"- binary opposition between good and evil. Also about gender equality- women can fight too.
-Celebration of French history and culture (produced by a French company- they've suppressed their french culture in pervious games to widen their target audience).
-Anti slavery, about fighting against slavery.
Oppositional reading:
-Violence shouldn't be used to solve problems. (an ideology like this is one believed by someone who doesn't like playing video games)
-The game is boring and unenjoyable.
-The game doesn't make any sense.
Negotiated reading:
-Violence can be used to defend those who are vulnerable but it should't be used to solve all problems.
-The game is boring but the narrative has a good message (anti slavery).
-The narrative is boring but the fighting, jumping etc is enjoyable.
Lore: a term that refers to the deeper story behind video games.
Environmental storytelling: You get the story through description of objects or through characters in the game.
Given the variety of potential experiences, are we even playing the same game?
-Each gaming experience is different.
-Non linear games like "Dark souls 3" make each gaming experience different.
Does a video game have to be fun?
The silver case: the 25th Ward
Preferred reading for Assassins creed:
-Violence is acceptable if its towards the "bad guys"- binary opposition between good and evil. Also about gender equality- women can fight too.
-Celebration of French history and culture (produced by a French company- they've suppressed their french culture in pervious games to widen their target audience).
-Anti slavery, about fighting against slavery.
Oppositional reading:
-Violence shouldn't be used to solve problems. (an ideology like this is one believed by someone who doesn't like playing video games)
-The game is boring and unenjoyable.
-The game doesn't make any sense.
Negotiated reading:
-Violence can be used to defend those who are vulnerable but it should't be used to solve all problems.
-The game is boring but the narrative has a good message (anti slavery).
-The narrative is boring but the fighting, jumping etc is enjoyable.
Lore: a term that refers to the deeper story behind video games.
Environmental storytelling: You get the story through description of objects or through characters in the game.
Given the variety of potential experiences, are we even playing the same game?
-Each gaming experience is different.
-Non linear games like "Dark souls 3" make each gaming experience different.
Does a video game have to be fun?
The silver case: the 25th Ward
- It is a visual novel video game (90% of the game is reading text)- the plot is deliberately hard to follow.
- Atypical of videogames.
- Mocks other videogames.
- Excessive use of strong language
- Violence used randomly (mocks video games)
- More text based and visual- drawings rather than video graphics.
- Makes reference to pokemon (intertextuality)- we don't actually see the violence.
- Music is upbeat and happy- ruins the tension.
- Niche audience- mainly people who play a wide range of video games.
Key theory 18- Fandom, Henry Jenkins
- Fandom refers to a particularly organised and motivated audience of a certain media producer/ franchise.
- Fans are active participants in the construction and circulation of textual meanings.
One of the main benefits of fandom is that it leads to social interaction. E.g: video game conventions allows fans to dress up and meet other fans with similar interests.
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